9/7/2023 0 Comments Granblue fantasyprojectrelinkRollback netcode is a universal term but the way it is applied can be awesome, or terribly bad, like it was. SFV at launch had a one sided rollback, and was somewhat fixed, but people are still not completely fine with it. The online pvp is already good the way it is. Some people even found out pressing buttons create lag, simply because more data is being sent to the other player.ĭon't ruin the online game simply because some stupid players want to watch online evo tournaments, ArcSys. SFV had people lag cheating with rollback from day #1. I'm not even going to mention Ferry, for more than obvious reasons. Just imagine what it would be to play against characters like Vaseraga, Metera, Lowain, Lancelot online. Originally posted by Xakurinha:Rollback is obviously gonna be terrible for GBVS. There are some recent examples of older titles that have had rollback netcode implemented in them, but every game is different, so we cannot say that the cost to do so would be the same for us as it has been for them.īut with the current trend being rollback netcode, and with Strive garnering good reviews, we feel like it’s practically become a must-have.Īlthough we may feel that way, we cannot comment on whether or not it will be implemented for GBVS. So has the possibility of rollback being added to GBVS changed from when we asked you last year?įKHR: We want to add it, but there are circumstances that prevent us from easily changing something that was originally designed for a delay-based system. Arc System Works had also mentioned recently that they were looking into adding rollback to their older titles, thanks to the positive reception of Guilty Gear Strive. Granblue_en: The feature of rollback netcode has taken the spotlight recently, due to the pandemic causing many tournaments to be online only.
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